

Your adventures will be different than ever before. You can rule a land, bring civilization to the wilderness, and cope with all the threats to your territory, while facing monsters and magic of all kinds. You can also use this set if you'd like to discover what it's like to own a medieval castle.

If you started with a 1st character, and have enjoyed the wilderness expansion of Expert level play, then you are ready for this set. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. Robertson noted that most characters that reach 15th level in the Basic D&D game should be thinking of settling down and retiring and felt that the D&D Companion Set provides: "some ideas for this to be a little more interesting than simple retirement".This is the third boxed set of the Dungeons & Dragons game series. Robertson in issue 61 of White Dwarf magazine (January 1985), rating it a 7 out of 10 overall. The Companion Set was reviewed by Megan C. This book covers running high-level campaigns, including mass combat, other worlds and planes, and new monsters and treasure. The next section "The War Machine" was designed by Douglas Niles and Gary Spiegel as a method for coping with large-scale battles, especially those in the campaign's background. This section ends with notes on the organization and running of tournaments. The introduction also constructs a feudal system to provide a basis for the dominions, which will be granted to or conquered by the player characters. The Dungeon Master's Companion begins with general guidelines on running a campaign and planning adventures for characters of level 15 and higher. It also introduces the optional character class of druid, presented as a special progression for clerics of neutral alignment. The concept of "attack rank" is introduced for the three demi-human classes although, per the Expert Set rules, they are capped at a specified maximum level, further accumulation of experience points increases their combat abilities. This section concentrates wholly on human characters, treating dwarves, elves, and halflings separately.

The Player's Companion details the new abilities and increases in skills, spells, and other abilities that accrue to members of each character class as they rise in level. It introduces new weapons, armor types, and unarmed combat rules as well as providing details on running a stronghold and its recurrent costs, such as wages of the castle staff. The book begins with commentary on the changes since a character began as an adventurer at level one. The Player's Companion covers information on character levels 15-25. This set was limited to 1,000 copies and was sold by mail and at GenCon 17. The 10th Anniversary Dungeons & Dragons Collector's Set boxed set, published by TSR in 1984, included the rulebooks from the Basic, Expert, and Companion sets modules AC2, AC3, B1, B2, and M1, Blizzard Pass Player Character Record Sheets and dice. The set contains two booklets: Player's Companion: Book One and Dungeon Master's Companion: Book Two, which were edited by Anne Gray. It was published by TSR in 1984 as a boxed set containing a 64-page book and a 32-page book. The Companion Rules set was written by Mentzer, with art by Larry Elmore and Jeff Easley.
DUNGEONS AND DRAGONS EXPERT 1983 PDF SERIES
Between 19, this system was revised and expanded by Mentzer as a series of five boxed sets, including the Basic Rules, Expert Rules (supporting character levels 4 through 14), Companion Rules (supporting levels 15 through 25), Master Rules (supporting levels 26 through 36), and Immortal Rules (supporting Immortals – characters who had transcended levels). The Dungeons & Dragons Basic Set was revised in 1983 by Frank Mentzer as Dungeons & Dragons Set 1: Basic Rules. It was first published in 1984 as an expansion to the Dungeons & Dragons Basic Set. The Dungeons & Dragons Companion Set is an expansion boxed set for the Dungeons & Dragons ( D&D) fantasy role-playing game.
